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CommandSim Effects ("CS Effects") is a flexible tool (Flash extension) to create realistic smoke, fire, and other special effects. Modeling smoke properly is one of the most critical aspects of making your training effective, since teaching firefighters to "read smoke" (a term popularized by David Dodson, of Response Solutions LLC) and predict hostile events can help them avoid disastrous decisions being made on the fireground. With proper knowledge of smoke behavior, you can use CommandSim Effects to teach firefighters those critical cues.
CS Effects produces smoke and fire that look like video clips, but in reality they are much more flexible. You can choose one of the default smoke, fire, and HazMat patterns we have included, or modify any or all of their more than forty (40) parameters, such as wind, turbulence, volume, density, etc. to achieve precise behavior you need.
Other fire and smoke simulation systems provide different types of smoke and fire but do not have the ability to gradually transition from one condition to the next, for example, smoke conditions getting heavier and darker. Because of the way CS Effects works under-the-hood, you can make your smoke effect transition naturally and easily, to create the highest level of realism possible. This is achieved using CS Effects to determine the smoke or fire pattern, and CS Transition to handle how one effect blends into the next. Check out the CS Transition documentation to see how easily you can make your conditions change smoothly and naturally.
Using CS Effects is simple. You place one token in each place over a photograph you want smoke, fire, or an effect to appear. The user interface makes it easy to choose from patterns we have provided or you have created, and customize those patterns to fit your exact needs for the scenario. You can even extend CS Effects with your own smoke, fire, water, foam, etc. graphics and control its behavior using the standard interface, and share effects with other CommandSim customers.
Because CS Effects dynamically generates its effect based on the current set of parameter values, you can change those values over time to product realistic condition changes. The CS Transition extension lets you set the start and ending effect conditions, and smoothly changes from the starting effect to the ending effect over time. You can tell CS Transition when to start the transition--a mouse click, a key press, or at a specific moment in time.
CS Effects simulates smoke, fire, and effects by moving individual graphics ('puffs', or 'particles') in a mathematical sequence according to speed, rotation, angle, etc. In technical terms, this is known as a "particle generator", since the system creates particle puffs and moves them along a path that simulates the way smoke or fire behaves. You can modify both the graphics and the parameters that determine the path. We provide a default set of puff graphics, but you can supply your own to create a limitless set of effects, such as water flow, specific kinds of smoke, fire patterns, smoke-filled rooms, etc.
This approach is contrasted with systems that create smoke by playing video clips. The advantage of the CS Effects way is that you can control how the effect behaves to a much greater degree of freedom than approaches that use video clips. The disadvantage is that creating a lot of smoke and fire in the same visual can slow down the simulation, depending on your computer processor speed. When this happens, often you can replace groups of similar smoke patterns with a single smoke pattern that combines graphics.
The following sections present how to use CS Effects, from the Quick Start Guide through programming smooth condition changes. The main sections are:
Copyright 2006-7, CommandSim, all rights reserved.
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